Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. EpicElf42 • 6 yr. That comes out to 37. 177K subscribers in the slaythespire community. Then there's the All for One shenanigans. #4. Next turn, gain 4 (Upgraded: 6) block. Daily Slay the Spire Discussion (19/696): Anger. Slay the Spire. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Exhaust your hand. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. Battle Trance is great. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. More posts you may like. Jan 19, 2018 32 Dislike Share Save cKnoor 17. Add a copy of this card into your discard pile. 2 Energy | Exhaust all non-Attack cards in your hand. ago. It grants 5 Block, then Upgrades 1 card of your choice. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. Defend (Defect) Defend (Ironclad) Defend (Silent) Defend (Watcher) Deflect. So with that effect, the. Reckless Charge is an Attack card for the Ironclad. If the enemy is Vulnerable, Strike does 9 damage and Strike+ does 13 damage. I may have missed a few cards, but this is generally my pecking. Upgraded Limit Break, which doubles Strength and is NOT exhausted. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Ethambutol Eternal One + Heartbreaker • Additional comment actions. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. When I started playing, it already had the effect it has now. Still a pretty tough fight for us. Fiend Fire is a Red attack card in Slay the Spire. Getting Immolate isn't an instant win, but it's going to feel great every time. Upon upgrade, it deals 2 more damage per turn. (Demon Form, Barricade, Rampage, Spot Weakness). Broken on chad. Deal 16 (20) damage. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. First turn of the round. It is much better later in the game. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. Apply 3 Weak. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. So with that effect, the. Slay the Spire Indie game Roguelike Gaming Role-playing video game. When upgraded, it deals 10 damage instead of 7. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Ignore Demon Form, it's not a viable card please. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Enemy has attack numbers above. hey! I did see some other posts about Spot Weakness bugs. Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology. Deal 7 (10) damage for each exhausted card. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. A great source of passive block, Metallicize can help in staying well-defended. Stacks of Weak only increase the. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Strike. I played Spot Weakness. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. However, in my experience it hasn’t been. An infinite combo is a setup that allows you to keep playing the same cards forever in a single turn, either spending no Energy or continually regaining the energy used. As an Uncommon card, it appears as a reward for combat, although less often than Commons. So with that effect, the. Add a copy of this card into your discard pile. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. It's not a lot, but it will be the difference between life and death in tough fights. But the "cost" of collar is making yourself weaker in normal fights. This was just a weird, very clear issue. First turn of the round. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. hey! I did see some other posts about Spot Weakness bugs. When I started playing, it already had the effect it has now. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. 2 Energy: Deal 21 (28) damage to ALL enemies. Ironclad doesn't have much of it so it's nice to work into your deck. Headbutt is a common card and can be obtained from card rewards screens. If they have Ginger, they cannot become Weakened by any means. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. Daily Discussion/Debate #130: Juggernaut. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. ago. Disarm is a Skill card for the Ironclad. Overall I'm leaning pyramid though, 5. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. so one of the biggest things you need to think about is how you're going to make sure you're actually stronger on turn 5. Strengths: As a tourist destination for Australians, Victoria has strong assets. When I started playing, it already had the effect it has now. Corruption is good because it lets you get out your skills faster. Deadly Poison. Self-exhausting cards are lower priority as you only play them once. You don't get an option in the matter, because there is no grander goal. This was just a weird, very clear issue. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. I played Spot Weakness. Heavy Blade is crazy good with this strategy. Enemy has attack numbers above. We can play Pommel Strike, Disarm, 3-energy Whirlwind this turn, then play Spot Weakness turn 2. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. If you are struggling with playing fast I’d recommend to try an ironclad strength build. Find it here:. " - Reworked Clasped Locket: "Each time you draw a curse, draw a card. 2 Energy | Deal 14 damage. Guardian loves multi-attacks, and will chew through the plated armor easily. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. 7 Headbutt 3/12 No. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. The rest was just spent removing cards and picking up the odd defensive card. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Upon upgrade, it removes 3 Strength. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. It costed 1, and you picked 1 card in the hand to exhaust. Daily Discussion/Debate #103: Carnage. Weekly Patch 20: Immolate Cleave card damage buff. Upon upgrade, the Weak effect is applied for one more turn. I always wondered why Immolate card got that name. Quite unappealing unupgraded on its lonesome given it's negative draw like others have pointed out. Gain 4 (Upgraded: 6) block. I then applied. I literally have no idea. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. 6 Shockwave 4/12 No. It deals 9 damage, then draws 1 card. Welcome to my Slay the Spire 100% Achievement Guide. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. Reckless Charge+ card nerfed damage by 1. 1 Energy | Deal 2 damage 4 (5) times. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Add a Comment. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. This does however mean that it cannot. I played Spot Weakness. This damage cannot be blocked. 5 on both classes. Also has a strong upgrade. I always wondered why Immolate card got that name. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dead by like turn 4 before I could get established with either massive end turn damage. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. chris_eagle. Intimidate is a Skill card for the Ironclad. Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies. This was just a weird, very clear issue. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Sword Boomerang Ironclad Common Attack. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Strength affects Heavy Blade 3 (5) times. Ironclad Cards. Ethereal. Heavy Blade is an Attack card for the Ironclad. Spot Weakness gives you 3(4) strength. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Dark Embrace is a Power card for the Ironclad. Freighnos • 4 yr. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Enemy has attack numbers above. ::CA-1. r/slaythespire. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. First turn of the round. Since Iron Wave is an. and the cards that synergise with them. When I started playing, it already had the effect it has now. And poisoning. For the ironclad, you might take a cleave, or a whirlwind, or a spot weakness, or an inflame in act 1. #6. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. The general answer to your question is draw. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. With strength plus heavy draw. I am 100. Each target is picked randomly from live targets for each attack. If a Slay the Spire 2 were to be made, these would surely be included ReplyDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If an enemy is killed by an attack. As an Uncommon card, it appears as a reward for combat, although less often than Commons. As an Uncommon card, it appears as a reward for combat, although less. Reaper must be used in a strength build. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel • Survivor • Tactician. I've always struggled with exhaust. My STR went from from 3 -> 6. What we think of Twin Strike. Apply 6 (9) Poison. . Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. You need to be able to mitigate that damage while scaling or dealing damage. This was just a weird, very clear issue. Ginger: You can no longer become Weakened. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. hey! I did see some other posts about Spot Weakness bugs. I then applied. It's good in Barricade based decks, but that's all I know. RELATED: Slay The Spire Mods That Make The Game Even Better. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Another easy build is barricade. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). Select cards that work together to efficiently dispatch foes and reach the top. Enemy has attack numbers above. Weak creatures deal 25% less damage with Attacks. chris_eagle. For Ironclad the easiest way to beat the Heart is with a barricade deck. (3 times max) Limit Break Ironclad Rare Skill. I played Spot Weakness. plznotagaindad • Ascension 20 • 8 min. r/slaythespire. Time to give up the pretense that it isn't a powerful cycling enabler. When I started playing, it already had the effect it has now. But this sort of havoc just isn't sustainable. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. If the selected enemy's attack has some extra. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. Girya Rare Relic. Visit their channels for more information on different aspects of the game, or if you want to see them playing Slay the Spire live: Drawing and playing one card that do nothing on the turn. That's amusing. Strength affects Heavy Blade 3 (5) times. As a Common card, it can be found as a reward after combats. Repeatable stuff is the most valuable in terms of total energy saved, but 3 mana powers should also be upgraded just to make them less awkward to play. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. The Ironclad begins a run with 5 copies of Strike in the deck. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. Interactions Any Character Doubt: Unplayable. Very few bosses only attack you without. 6 Spot Weakness 4/12 No. ago. As an Uncommon card, it appears as a reward for combat, although less often than Commons. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Spot Weakness Ironclad Uncommon Skill. It can have combo with dual wield, but they do not often come in the same turn. hey! I did see some other posts about Spot Weakness bugs. Daily Slay the Spire Discussion (19/696): Anger. Don’t really think about block and try to avoid elites. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. Update History []. Spot weakness is a decent source of instant strength and its conditions are easily met. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Very thorough list of cards to deal with the Awakened one. Starters. Deceive Reality. Overall I'm leaning pyramid though, 5. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Enemy has attack numbers above. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. 1 Energy | Double your Strength. Add a. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). Entrench decks with body slams are the most consistent in terms of beating act 4. That’s what makes it that much better than the. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. In exchange, inflame is the most consistent strength card in the game and will always give you a nice bump in str for 1 energy. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. The Boot Common Relic. Well I think it depends on the deck. [/quote] You seem to be mixing up rarity of cards and efficiency. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). The Silent is from a group of hunters that undergo a rite of passage at some point. In combination with cards like Barricade and. Ironclad Card Tier List is based on different opinions, combined. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. In Slay the spire, you cycle your deck multiple times, so it's. ago. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. B) Make effects like Weaken last longer. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. I then applied. This card is just the Common version of Carnage. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Ironclad still have other forms of draw. When Upgraded, Body Slam costs 0 Energy instead of 1. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. I am a bot response, but I am using my creator's account. As most Exhausting cards, it's good in an Exhaust deck. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. It costed 1, and you picked 1 card in the hand to exhaust. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. 171K subscribers in the slaythespire community. My STR went from from 3 -> 6. It costed 1, and you picked 1 card in the hand to exhaust. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Great deck cycling. I love this card. However, in my experience it hasn’t been that great. timmytrieshard. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. Basic Cards: Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. First turn of the round. Reply spirescan-bot. Very solid pickup. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. i just dont get it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. It costed 1, and you picked 1 card in the hand to exhaust. Daily Discussion/Debate #97: Fiend Fire. 10 Silent - Discard And Draw. Upon Upgrade, it costs 2 Energy to play instead of 3. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Upon upgrade, it deals (14 + 5*Strength) damage instead. Barricade and exponential strength. Sword Boomerang Ironclad Common Attack. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Daily Slay the Spire Discussion (449/696): Philosopher's Stone. PM me with up to 7 [[cardname]] or [[relicname]]. This was just a weird, very clear issue. Pommel Strike is an Attack card for the Ironclad. 145. Anger Phase Pattern: Always uses Execute the turn after Anger. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. As a Common card, it can be found as a reward after combats. Ethereal. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. My STR went from from 3 -> 6. Now we’re onto two cards that boost your strength. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Gain 5 (8) Block . Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. But since I also was interedes in how cards got changed, I have seen the old version. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. She is a monk that utilizes the effects of her different stances to. Patch V2. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. At the start of combat, shuffle 1 Regret into your draw pile. But yeah, both the 3 strikes and the Spot + 2 Strikes are viable here. 3. This is a card that wants to be played over and over as much as possible, similar to Spot Weakness. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish.